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Post by winterbourne2k on Apr 10, 2009 18:53:00 GMT -6
This is annoying.
I copy the prefs from other soundfonts, but when I play them back, it plays a different instrument than the one I was intending to copy.
The bells from Guru's 02 custom soundfont were replaced by the violins from Cat's Real Symphony, and they're not even in the same value number, so can someone help clarify this for me?
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Post by Colin Comard (Delay) on Apr 10, 2009 20:25:39 GMT -6
they have to be the same number. You see how it goes ###:### = [Name]? well the ###:### has to be the same in order to replace it. I might be mis-interpreting your question though.
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Post by winterbourne2k on Apr 10, 2009 21:05:10 GMT -6
Well, I copied the bells into the coin instrument on the custom soundfont I was trying to make, and I played it back and it was the bells I was supposed to copy. When I went to copy the others, I played each instrument again, and the coins ended up being the cats from Real Symphony. So how is it that the prefs from one soundfont end up being replaced by the prefs of another, even though the prefs subsection still has the same name, only a different sound?
ie: Coin _____+bells(L) _____+bells(R)
That name is still there, but the sound that comes out is the Cat0 from Real Symphony. So I'm a little annoyed. I finally discovered how to modify the octave range of a sound to give me what I was looking for, but I can't put any of these together for some reason without something going wrong. I need this soundfont to work for my next composition after I'm finished all my MM3 songs.
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Post by Gallahaut on Apr 10, 2009 22:12:27 GMT -6
Hm... I may also be misunderstanding the situation, but I think it's what delaythepickup was saying, so I'm gonna try to reiterate.
It's the number value next to the instrument that's important. For example, if you set an instrument to 000:000, it will be played by the mario head.
000:000 = Mario 000:001 = Mushroom 000:002 = Yoshi 000:003 = Star etc.
If you have an instrument named "coin/bells" and you have it set to 000:003, it won't be the coins that play that sound; it would be the star.
Therefore, if you copy and paste an instrument named "bells," you must set it as 000:016 if you want the coin to play the bells because the coin is the 16th instrument in MPC.
Sorry if this is just redundant and unhelpful.
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Post by winterbourne2k on Apr 11, 2009 18:20:03 GMT -6
*shakes head*, this is a little complex to explain. I know already the prefs settings, and I do set them according to which icon I want them to play (Mario I set to the Mario from Orchestra 1.08), Star (Star from Real Symphony). But this happened a couple of times where I did set the Star as the same Star from Symphony, but as I was progressing through the rest of the custom soundfont with the other instruments, the tuba/glock sound suddenly got replaced by an organ or a trumpet for some godforsaken reason, and I have no earthly idea how it happens, yet it does. I did manage to get it right last night though, and I have a soundset worthy of the composition I want to get done .
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Post by Savvn on Apr 14, 2009 12:25:25 GMT -6
Ok I am seriously confused, I have typed in every multiple of 12 I can think of into the root key field and I cant get my instrument to go up and octave. Help?
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Post by Guru on Apr 14, 2009 12:33:15 GMT -6
Ok I am seriously confused, I have typed in every multiple of 12 I can think of into the root key field and I cant get my instrument to go up and octave. Help? Are you doing this in the presets menu? Try changing the root key of an instrument under the instruments menu (at the side). If it doesn't work... I don't know.
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Post by Savvn on Apr 14, 2009 13:44:43 GMT -6
Ok I am seriously confused, I have typed in every multiple of 12 I can think of into the root key field and I cant get my instrument to go up and octave. Help? Are you doing this in the presets menu? Try changing the root key of an instrument under the instruments menu (at the side). If it doesn't work... I don't know. Well, I have been doing it in the presets field rather than the instrument field.
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Post by lih on Apr 15, 2009 1:55:18 GMT -6
You need to do it in the instruments field
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Post by Savvn on Apr 15, 2009 2:25:16 GMT -6
You need to do it in the instruments field Oh damn......
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Post by winterbourne2k on Apr 17, 2009 16:07:38 GMT -6
How do you stop an instrument from infinitely looping itself? I noticed that some soundfonts have edited audio samples where the instrument gradually fades away instead of continuously playing without ever stopping (thus requiring use of low A glitch to actually stop it).
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Post by desseler4 on Apr 17, 2009 17:56:32 GMT -6
Quick question, is it possible to make a sample extend longer?
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Post by Colin Comard (Delay) on Apr 17, 2009 18:20:24 GMT -6
Quick question, is it possible to make a sample extend longer? Yes, by looping. I can explain how if you need me to. How do you stop an instrument from infinitely looping itself? I noticed that some soundfonts have edited audio samples where the instrument gradually fades away instead of continuously playing without ever stopping (thus requiring use of low A glitch to actually stop it). change the "hold" and "decay" fields in the intrument level, and make sure the sustain is set to 100. Oh, and in the Volume Envelope section, i might add.
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Post by RehdBlob on Apr 21, 2009 19:26:58 GMT -6
I've moved this topic, as it has become a discussion on how to edit soundfonts.
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Post by Colin Comard (Delay) on Apr 21, 2009 21:01:03 GMT -6
Some of you have seen this already, but it's a tutorial on looping.
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Post by Admin on Apr 21, 2009 21:06:01 GMT -6
I actually worked it out on my own. Levi's finishing up with the percussion. However, this should be quite helpful to anyone who needs it.
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Post by Rusty on Apr 23, 2009 10:48:37 GMT -6
Alright, I know how to highten the volume (negative attenuation), but is there anything else you need to do? How far negative do I need to go? I've tried a bunch of values of negative attenuation, and nothing seems to make a difference.
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Post by RebelZhouYuWu on Apr 24, 2009 7:44:47 GMT -6
I have found that making a midi forr sample helps me alot more. Thanks to a link someone posted on where to convert midis all I do now is just use a C note of the instrument I want, raising or lowering if I need. If I want it longer I just put a longer note in the midi (No need to mess with looping) and I set other midi options like pan easily. Once I convert it, I can just pretty much upload the sample and it is fine with no editing. If I want to change octave I can just do that within the midi. I know most people use note worthy, but I use Anvil Studio for my midis as I like the format of it.
Rusty: I tried that too and in Videna when you change the attenuation to -1000 and up you get a noticable change in Videna but when I go back to MPC it doesn't change. I have a feeling that when MPC uses soundfonts it sets its own volume for it when playing the sound so that any changes you make to it are useless. You could try uploading the sample multiple times and putting them in the same instrument to try to overlap the sounds and make it louder. Dunno if it will work though.
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Post by Savvn on Apr 24, 2009 10:05:01 GMT -6
I have found that making a midi forr sample helps me alot more. Thanks to a link someone posted on where to convert midis all I do now is just use a C note of the instrument I want, raising or lowering if I need. If I want it longer I just put a longer note in the midi (No need to mess with looping) and I set other midi options like pan easily. Once I convert it, I can just pretty much upload the sample and it is fine with no editing. If I want to change octave I can just do that within the midi. I know most people use note worthy, but I use Anvil Studio for my midis as I like the format of it. Rusty: I tried that too and in Videna when you change the attenuation to -1000 and up you get a noticable change in Videna but when I go back to MPC it doesn't change. I have a feeling that when MPC uses soundfonts it sets its own volume for it when playing the sound so that any changes you make to it are useless. You could try uploading the sample multiple times and putting them in the same instrument to try to overlap the sounds and make it louder. Dunno if it will work though. Are you talking about the link I posted? www.hamienet.com/midi2mp3Well anyway when using that, I just realised you can change the way it converts the midi so it sounds diffirent when its converted. At the top right there are diffirent "Styles" to convert with try playing about with those on your midi, it could turn out better.
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Post by Rusty on Apr 24, 2009 10:19:09 GMT -6
Rusty: I tried that too and in Videna when you change the attenuation to -1000 and up you get a noticable change in Videna but when I go back to MPC it doesn't change. I have a feeling that when MPC uses soundfonts it sets its own volume for it when playing the sound so that any changes you make to it are useless. You could try uploading the sample multiple times and putting them in the same instrument to try to overlap the sounds and make it louder. Dunno if it will work though. Yeah, I'm getting that same problem. :/ I had to overlap instruments in Chrono Trigger, and I started doing it for SF Main Theme. Not as audible as I'd like them to be, but at least you can kind of hear them.
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