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Post by brianLED on Feb 8, 2009 22:11:54 GMT -6
Relax. Everyone's entitled to an opinion. Don't make an issue over it.
The Pokemon series could use a number of considerable reasonable improvements (and the lack thereof is causing me to steadily lose interest in the franchise). A quick-list of said improvements would include the following:
1. Abolish HMs. There is nothing more annoying than having a lame handicapped three-move pokemon in your party due to the necessity of keeping something as stupid as Flash or Rock Smash, and then not having room to learn a desirable attack because of it. And HM Slaves don't work either, because then if you really want to have a team of 6 (which I do), you'll either be shortchanging someone on EXP or be forced to put something in the daycare, and I hate how the Daycare Man takes his own liberties regarding moves.
2. Make all TMs/Move Tutors buyable at some point throughout the game. Having a majority of most competitive movesets relies on burning a lot of exclusive TMs. Buyable TMs would fix this problem, and enable more strategy and more difficulty to be used.
3. Increased AI. How about Gym Leaders that actually have somewhat of a strategy in their movesets? And also the brains to know what to do with it? At the very least, have the opponent switch pokemon every once in a while. Switching is a big and important part of every match; the computer trainers need to know how to do this.
4. More variety in plot -- this has already been discussed.
5. Better variety in music, especially battle music. It is really, really annoying to hear the same tiresome old Wild Pokemon Theme and the same tiresome old Trainer Battle Theme rehashed time and time again. I like what they did in Earthbound and especially Mother 3 -- specific background tracks would accompany specific enemies when encountered. There's no reason why that wouldn't be possible in pokemon; having even just 5-6 Wild Pokemon Battles and 3-4 Trainer Battles would make the game so much better and more interesting. And no, in Diamond/Pearl the day/night differences do not count, though that was an acceptably nice finesse touch.
I'm sure I could think of other things at a later time, but that's all I feel like coming up with right now. Let me know what you think.
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Cat
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Post by Cat on Feb 9, 2009 12:00:31 GMT -6
5. Better variety in music, especially battle music. It is really, really annoying to hear the same tiresome old Wild Pokemon Theme and the same tiresome old Trainer Battle Theme rehashed time and time again. I like what they did in Earthbound and especially Mother 3 -- specific background tracks would accompany specific enemies when encountered. There's no reason why that wouldn't be possible in pokemon; having even just 5-6 Wild Pokemon Battles and 3-4 Trainer Battles would make the game so much better and more interesting. I really like the idea about the music. It would be nice if it would pick something like a different theme based on what time of day it is or what type of environment you are in.
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Post by PhantomTaco on Feb 9, 2009 14:10:05 GMT -6
I always thought it would be cool if you could fight the gym leaders again. I'm not sure if that's been done already, but it would be a cool idea I guess.
That, and the leprechaun Pokemon, Leppie.
GO, LEPPIE! USE HAPPY JIG!
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KM
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Post by KM on Feb 10, 2009 17:50:23 GMT -6
Relax. Everyone's entitled to an opinion. Don't make an issue over it. The Pokemon series could use a number of considerable reasonable improvements (and the lack thereof is causing me to steadily lose interest in the franchise). A quick-list of said improvements would include the following: 1. Abolish HMs. There is nothing more annoying than having a lame handicapped three-move pokemon in your party due to the necessity of keeping something as stupid as Flash or Rock Smash, and then not having room to learn a desirable attack because of it. And HM Slaves don't work either, because then if you really want to have a team of 6 (which I do), you'll either be shortchanging someone on EXP or be forced to put something in the daycare, and I hate how the Daycare Man takes his own liberties regarding moves. 2. Make all TMs/Move Tutors buyable at some point throughout the game. Having a majority of most competitive movesets relies on burning a lot of exclusive TMs. Buyable TMs would fix this problem, and enable more strategy and more difficulty to be used. 3. Increased AI. How about Gym Leaders that actually have somewhat of a strategy in their movesets? And also the brains to know what to do with it? At the very least, have the opponent switch pokemon every once in a while. Switching is a big and important part of every match; the computer trainers need to know how to do this. 4. More variety in plot -- this has already been discussed. 5. Better variety in music, especially battle music. It is really, really annoying to hear the same tiresome old Wild Pokemon Theme and the same tiresome old Trainer Battle Theme rehashed time and time again. I like what they did in Earthbound and especially Mother 3 -- specific background tracks would accompany specific enemies when encountered. There's no reason why that wouldn't be possible in pokemon; having even just 5-6 Wild Pokemon Battles and 3-4 Trainer Battles would make the game so much better and more interesting. And no, in Diamond/Pearl the day/night differences do not count, though that was an acceptably nice finesse touch. I'm sure I could think of other things at a later time, but that's all I feel like coming up with right now. Let me know what you think. 1. YES! YES! 2. Good idea, but it should be at the end of the game. Pokemon League, maybe? 3. That would be nice, but I think trainers do that sometimes (Cooltrainers, at least). 4. Always good. 5. Interesting idea there. I like it.
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Post by brianLED on Feb 11, 2009 20:26:38 GMT -6
Well, trainers do switch a little bit, but it's seldom and almost random. However, at times they do make good switches. However, they do NOT switch to nearly the extent at which switching is used competitively -- predictions and the like. A stronger AI would make far more interesting in-game matches.
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Cat
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Post by Cat on Feb 13, 2009 0:35:27 GMT -6
If I remember correctly, FireRed and LeafGreen were not based on the same AI strategy as the other games. I think it might have been more randomized than normal.
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Post by blueheat127 on Feb 13, 2009 6:03:34 GMT -6
You know what I always thought would be cool? A game based solely on one of the movies. Maybe with a new combat system, too.
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KM
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Post by KM on Feb 15, 2009 18:20:27 GMT -6
Brawl combat system FTW! HP meters, but you can move around. Also, you should be able to level up your moves to get more range an' power! 3-D overworld, Brawl in battle!
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Cat
Plane
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Post by Cat on Feb 16, 2009 1:32:59 GMT -6
Here's an idea I had for a game on the Wii. I'd like to see a game with no turn-based battles. All battles occur while you are wandering the map. (The map, of course, is in full Colosseum-style 3D, except with an adjustable camera.) The game is controlled using the Nunchuk attachment.
The analog stick moves you around. + and - could be the pause menu.
The D-pad could be mapped so each direction represents a different attack, and you press the button when you want to command your current Pokémon to use an attack. Attacks can take longer than others to go. For example, Solarbeam could take up to ten seconds. But Quick Attack could take just .5 second. All attacks will require recharge time, but some (like Hyper Beam) could take a while. Some moves could require doing things with the remote or pointing at the opponent.
A will bring up the Pokémon select menu. As long as your Pokémon is in-range and not being blocked, you can call it back. The game is paused while on this menu.
B will bring up the item menu. You should know how this works, but you can only use items when the Pokémon is in close proximity.
Pokémon can evolve at any time, even during a battle, and nothing can harm it during evolution.
Just some ideas.
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KM
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Post by KM on Feb 16, 2009 9:01:49 GMT -6
Here's an idea I had for a game on the Wii. I'd like to see a game with no turn-based battles. All battles occur while you are wandering the map. (The map, of course, is in full Colosseum-style 3D, except with an adjustable camera.) The game is controlled using the Nunchuk attachment. The analog stick moves you around. + and - could be the pause menu. The D-pad could be mapped so each direction represents a different attack, and you press the button when you want to command your current Pokémon to use an attack. Attacks can take longer than others to go. For example, Solarbeam could take up to ten seconds. But Quick Attack could take just .5 second. All attacks will require recharge time, but some (like Hyper Beam) could take a while. Some moves could require doing things with the remote or pointing at the opponent. A will bring up the Pokémon select menu. As long as your Pokémon is in-range and not being blocked, you can call it back. The game is paused while on this menu. B will bring up the item menu. You should know how this works, but you can only use items when the Pokémon is in close proximity. Pokémon can evolve at any time, even during a battle, and nothing can harm it during evolution. Just some ideas. Trainer Battles should be outside of the overworld, right? Otherwise you would be fighting trained and wild Pokemon!
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Cat
Plane
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Post by Cat on Feb 24, 2009 20:36:11 GMT -6
I don't see anything wrong with that.
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KM
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Post by KM on Feb 28, 2009 19:29:17 GMT -6
Hm.........................we need to apply for jobs.
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Post by YeOldeBowser on Mar 1, 2009 18:40:45 GMT -6
5. Better variety in music, especially battle music. It is really, really annoying to hear the same tiresome old Wild Pokemon Theme and the same tiresome old Trainer Battle Theme rehashed time and time again. I like what they did in Earthbound and especially Mother 3 -- specific background tracks would accompany specific enemies when encountered. There's no reason why that wouldn't be possible in pokemon; having even just 5-6 Wild Pokemon Battles and 3-4 Trainer Battles would make the game so much better and more interesting. And no, in Diamond/Pearl the day/night differences do not count, though that was an acceptably nice finesse touch. Maybe, just maybe, Wild Pokemon could have battle music corresponding to their type! For example, Water/Ice could have a certain theme, Steel/Rock could have another, etc...
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KM
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Post by KM on Mar 4, 2009 15:42:39 GMT -6
Yes! Good idea, yeoldebowser!
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Post by DeliciousMasturbator on Mar 17, 2009 18:50:01 GMT -6
Am I the only one here who thinks 4th Gen was utterly stupid and lost it by then?
Don't get me wrong, 1st Gen was epic. Great start though a bit basic. 2nd generation was a good expansion upon R/B/Y but IMO the pre-evolution ideas sucked ass. HARD. 3rd Generation was again pushing the pen a bit though it really expanded upon the ideas for new and decent pokemon to be created.
Now 4th annoyed me as such because instead of thinking more originals they make more unnecessary evolutions i.e Rhydon was epic enough so they decided to make Rhyperior or some crap like that.
What kind of name is 'Bidoof'?
Honestly...
RANT OVER.
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Post by Jilly Shears on Mar 17, 2009 19:25:08 GMT -6
G/S/C was definately the high point of the series. Nothing wrong with R/S/E besides being basically average, but that was when the whole series started to go downhill.
Was it really necessary to jump the Pokemon species number to the 400s? (Especially when the newest ones look just like robots as opposed to having real-life animal influences like the original ones do)
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Post by JohnFreeman on Mar 17, 2009 19:30:09 GMT -6
I thought Diamond/Pearl was the high point of the series. I love all the Pokemon games, but I think R/S/E is very underrated, and G/S/C is overrated. I would rank the series like this:
D/P/Pt > G/S/C > R/S/E = R/B/Y
As for the best introduced Pokemon, I'd say R/B/Y. Can't beat the classics. ^_^
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KM
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Post by KM on Mar 20, 2009 19:57:24 GMT -6
Well, adding on to ChunkyMunky's point, I think they got a little carried away witht the Evolutions and such. New attacks are fine, but try not to make it TOO strategical, if you know what I mean. And....yes. G/S/C is a TAD overrated. I just think it's good because all the kids in my neighborhood haven't lived when G/S/C was out, so they're obsessed with D/P/Pt and R/S/E. I also think that the Spin-Offs are getting a little annoying. Colosseum, XD, stuff like that, they're OK, but Trozei and Ranger just kill it. I just think there aren't people who enjoy classic battling as much. It's always the "new" trend. Nintendo has killed it...
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Post by brianLED on Mar 22, 2009 16:06:06 GMT -6
Ruby, Sapphire, and Emerald added a lot graphics-wise, music-wise, gameplay-wise, and everything else. However, at that time we didn't appreciate it because we were wondering what happened to our older pokemon that we liked and didn't accept the new ones as easily.
The reason that I'm not as thrilled with Diamond/Pearl is that they changed a lot, especially with the physical/special split, new evolution lines, new evolution methods, TMs, and whatnot. That's why it didn't catch on as much with me. Not saying that I don't like the games, but I'm just not as into Diamond/Pearl as I was with GSC and RSE. Those five things that I posted a little while ago are what I'm looking for in the next series of games; I think each suggestion is feasible.
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Post by kvil0 on Mar 22, 2009 17:18:41 GMT -6
cat, what you were talking about is exactly like FFX-2
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