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Post by ripx on Nov 6, 2012 17:41:00 GMT -6
Are there any cute, professional quality soundfonts that are already available for Mario Sequencer?
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Post by RehdBlob on Nov 6, 2012 18:16:55 GMT -6
The current .sf2 soundfonts that do exist (and have been sent to Cynagen) are located here: The "default" soundfont that Mario Paint Composer uses is the Default.sf2 file in this link. www.cynagen.com/mprecord/?page=soundfonts
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Post by ripx on Nov 6, 2012 20:19:41 GMT -6
Because I want to test a range of the limits of this style of audio composition, I'm trying to determine the course of action when applying soundfonts to my own game, with the view to creating my own soundfont. I was hoping that a cute soundfont might serve as a guide to the one that I might create and any experienced soundfont people might be able to help guide me in the right direction.
I was very impressed by the fonts such as spacefont and electronica and they had me start thinking about the most practicable way of getting the most from a sound font. Whilst the sounds size is an obvious factor, I imagine that the sounds must be complimentary in style to each other whilst providing good variation, both the weight of the sound, intonation and emotion must equip the composer with a palette that can produce a wide range of music in a good variety of styles, yet still achieving that initial complimentary sound.
As an initial vision, I'm starting with a 'cute' style. I feel that could be the complimentary aspect so optimizing the soundfont is of high importance to me, any tips anyone?
I'm kind throwing things around at the moment, but there are definite preliminary ideas such as in the percussion instruments; a clap sound WILL be included, cowbell, tom tom style. Also a twinkling sound is a must, but I'm thinking I'll probably struggle more about complimentary structure of sounds such as synths, pads etc that provide the main bulk of composition. Anyway, I'm currently experimenting and started creating a soundfont so guidance is very welcome.
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