Post by _ on Nov 1, 2008 10:40:58 GMT -6
Okay, as I am lucky enough to have a gold xBox live account and an xBox 360, I decided that I'd download the Demo of Nuts n' Bolts. So I'm going to write a little review about what I've played so far.
First off, the main nag about this game is how it's vehicle based. Well yes this is actually true, it is. Very little of it is walking based. The parts that are based on walking are parts where you have to climb up a building to get notes or to talk to someone.
So let's get right onto the main thing people want to know: Does it feel like I'm playing a Banjo Kazooie game? The answer is: Not really. The feeling of Banjo Kazooie is to collect Jiggies, Notes, Eggs, Feathers, etc and use them to progress. While you do have to collect Jiggies and Notes in this game, you can't collect items to use to fly or attack. It's all vehicle based, remember?
So how many ways does it try to stay true to the Banjo Kazooie formula? Well there's notes that you can collect. But the notes aren't used to open note doors, they're the game's currency. You use them to buy machine parts from Humba or whatever that girl shaman was called.
Then there's the Jiggies. Unlike the first one, you don't have to fill in a picture with them. You have to pick them up and put them into a machine, which will then open up a new door when there's a certain amount of Jiggies in the machine.
Then there's the characters. As I said earlier, Humba sells you machine parts. Bottles is gives information. Mumbo owns the garage where you build your car. Grunty is the main enemy as expected. Then there's cameos from other characters. Like there's Clanker, Clungo and Blubber.
Then there's the Dialog. Well it's sarcasti, witty and clever like the last two. Their "voices" haven't changed much. The most notable one is Banjo. But that doesn't really matter.
And finally there's the music. Which. Is. AWESOME! The music is orchestrated but it has that Banjo Kazooie feel to it. The first level is my personal favourite: Banjo Land. It's like a museum of all the old stuff from the old games. You've also got several old characters and the music is a medley of songs from the first two games. My personal favourite part is the Rusty Bucket Bay part. Shame they couldn't fit every last song into it. But songs I remember in this medley are: Click Clock Woods, Freezezy Peek, Mad Monster Mansion, Gobi's Valley, Rusty Bucket Bay, Cloud Cuckoo Land and Mayahem Temple.
Story-wise, well the Demo didn't give anything away really. It starts off with Banjo and Kazooie crashing down a large slope and falling flat on their faces where the robot tells you that you and Grunty must fight or something. I can't remember, I didn't pay attention. I was too eager to play the game.
The graphics are AWESOME! Rare really know how to push a system to it's limits.
My final impression is: It's fun, but doesn't come close to the first two. But I'll still be getting it because it's fun.
First off, the main nag about this game is how it's vehicle based. Well yes this is actually true, it is. Very little of it is walking based. The parts that are based on walking are parts where you have to climb up a building to get notes or to talk to someone.
So let's get right onto the main thing people want to know: Does it feel like I'm playing a Banjo Kazooie game? The answer is: Not really. The feeling of Banjo Kazooie is to collect Jiggies, Notes, Eggs, Feathers, etc and use them to progress. While you do have to collect Jiggies and Notes in this game, you can't collect items to use to fly or attack. It's all vehicle based, remember?
So how many ways does it try to stay true to the Banjo Kazooie formula? Well there's notes that you can collect. But the notes aren't used to open note doors, they're the game's currency. You use them to buy machine parts from Humba or whatever that girl shaman was called.
Then there's the Jiggies. Unlike the first one, you don't have to fill in a picture with them. You have to pick them up and put them into a machine, which will then open up a new door when there's a certain amount of Jiggies in the machine.
Then there's the characters. As I said earlier, Humba sells you machine parts. Bottles is gives information. Mumbo owns the garage where you build your car. Grunty is the main enemy as expected. Then there's cameos from other characters. Like there's Clanker, Clungo and Blubber.
Then there's the Dialog. Well it's sarcasti, witty and clever like the last two. Their "voices" haven't changed much. The most notable one is Banjo. But that doesn't really matter.
And finally there's the music. Which. Is. AWESOME! The music is orchestrated but it has that Banjo Kazooie feel to it. The first level is my personal favourite: Banjo Land. It's like a museum of all the old stuff from the old games. You've also got several old characters and the music is a medley of songs from the first two games. My personal favourite part is the Rusty Bucket Bay part. Shame they couldn't fit every last song into it. But songs I remember in this medley are: Click Clock Woods, Freezezy Peek, Mad Monster Mansion, Gobi's Valley, Rusty Bucket Bay, Cloud Cuckoo Land and Mayahem Temple.
Story-wise, well the Demo didn't give anything away really. It starts off with Banjo and Kazooie crashing down a large slope and falling flat on their faces where the robot tells you that you and Grunty must fight or something. I can't remember, I didn't pay attention. I was too eager to play the game.
The graphics are AWESOME! Rare really know how to push a system to it's limits.
My final impression is: It's fun, but doesn't come close to the first two. But I'll still be getting it because it's fun.