|
Post by desseler4 on Mar 3, 2009 21:41:29 GMT -6
I think 2500 is the barrier, because then you will start experiencing lag! But I'm working with a tempo of 2757 right now
|
|
|
Post by RebelZhouYuWu on Apr 21, 2009 14:28:52 GMT -6
I generally use tempos around 2000 - 5000 very rarerly ever going lower then 1000. I find that you don't really notice a slow down in mario paint until you start hitting the 8000s. I remeber when I was attempting this one song, I forced mario paint to have a tempo of around 14k.
|
|
|
Post by Rusty on Apr 21, 2009 14:42:15 GMT -6
I use what I feel is necessary. XD For example, I went around 4800 for Chrono Trigger because it's what I needed to make the song sound clear, and to get the drum part right. However, in Crystal Palace I alternated between 900ish and 1800ish, and with This Land, I alternated between 500ish and 2000ish.
|
|
|
Post by AbsoluteZero255 on Apr 22, 2009 0:17:09 GMT -6
I would say that going over 3000 may be too much.
|
|
|
Post by Colin Comard (Delay) on Apr 22, 2009 16:20:23 GMT -6
I say only breaking 1000 for really congested songs (i.e. RL Songs, wii songs...)
And breaking 2000 ONLY if you need it. I've never gone above 2800.
|
|
|
Post by Pokésonic on Apr 22, 2009 16:26:34 GMT -6
I would say that going over 3000 may be too much. Not always, though. I used 3529 for Blast Hornet. I think it sounds closer to the OST that way.
|
|
bally
Yoshi
Sitting on a swing with my Katamari ♥
Posts: 1,305
|
Post by bally on Apr 22, 2009 16:43:04 GMT -6
I'm starting to think that the tempo will never be too high. I mean, you could double or quadruple the tempo just for the hell of it and some buttspeed song at 5000 just because you can. But this new song I've just about completed actually NEEDS the 5455 tempo to get it to sound the way I want it.
It depends on the song, really. I'll go no faster than 1200 on a Gameboy song. I'll go no slower than 1200 on a piece intended for a full-blown orchestra.
|
|