|
Post by winterbourne2k on Feb 1, 2009 22:55:55 GMT -6
Sup everypeoples . I was wondering if someone could modify the mario from Orchestra 1.08 to an octave higher? Protoman's whistle highest note is a D, and the Mario goes as high as C#. It's a small inconvenience, but it won't sound right if it's an octave lower. The Mario head is as close to the whistle without creating an entirely new instrument, so all I need is a modified version of the one instrument to go an octave higher. Thanks.
|
|
|
Post by Colin Comard (Delay) on Feb 2, 2009 18:59:35 GMT -6
ohhh... that sucks so bad...
yet I can't help you, sorry. Viena's being stupid.
|
|
|
Post by kacelano on Feb 2, 2009 20:14:54 GMT -6
Doesn't 1.08 have extensions on the lower instruments? Try placing the baby on a high A#. It should translate into a high D for the Mario.
But I bet you are using the baby at the same time as the whistle, right?
|
|
|
Post by winterbourne2k on Feb 2, 2009 21:32:53 GMT -6
I don't know how to edit individual instruments, I'm afraid. Although I would if a certain "part 3" of a certain "tutorial on viena" were to be uploaded *hinthintcough* ;D.
|
|
|
Post by winterbourne2k on Feb 2, 2009 21:37:28 GMT -6
Doesn't 1.08 have extensions on the lower instruments? Try placing the baby on a high A#. It should translate into a high D for the Mario. But I bet you are using the baby at the same time as the whistle, right? *shakes head*, I didn't pay attention to the baby/face instrument until I checked it out, I never knew about those two extra notes, yet they sound slightly off for a D and an E. I noticed this with the gameboys, that the high D sounded off when I used it for one of my MM3 pieces, but no one's perfect, it actually works out, lol. Nevermind about the editing, I'll just use that from 1.08, it's within the limits now .
|
|