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Post by Admin on Jun 13, 2009 10:27:29 GMT -6
I downloaded this a day or so ago, and I have to say I'm impressed. I'd use it more than MPC2.0, however, if it didn't have a tendency to lag and skip after the tempo changes. Also, I can't find any way to remove a soundset from the new drop-down menu. And this is just a suggestion, but is there any way to splice imported songs from MPC? Like, when you import a file, it could ask you if you wanted to attach that file onto the end of the file you're currently working on? That could be useful to people who previously used MPC2.0's arranger feature. You have to go into your Home folder (C:\Documents And Settings\Yournamehere) and go into the AppData folder (usually hidden, so you have to have display hidden files and folders on.) Go into the "Roaming" Folder, and then the "Advanced Mario Sequencer" folder, and delete the soundfonts you don't want/need. You have to have AMS closed to do this, obviously.
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Post by Ford Prefect on Jun 13, 2009 13:33:52 GMT -6
I'd use it more than MPC2.0, however, if it didn't have a tendency to lag and skip after the tempo changes. This is a bug I noticed myself, will be fixed in 4th beta. There needs to be a manager for soundfonts anyway, because when you have a lot of SoundFonts installed, AMS will load them ALL at startup, which will slow down the application and use quite a lot of RAM. An easy option for uninstalling SoundFonts will be included in this manager. This is the most requested feature, and it will be added.
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Post by budwayz on Jun 13, 2009 20:10:37 GMT -6
sooo yea what did you need my system info for?
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Post by Ford Prefect on Jun 14, 2009 3:11:09 GMT -6
sooo yea what did you need my system info for? Well, if you were on a 64bit system, that could have been the problem. But as you have XP, I don't need this info now. But another thing: You wrote you have DirectX9. Which one? Current version is 9.26, fluidsynth may not work with older versions.
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Post by Savvn on Jun 14, 2009 4:51:14 GMT -6
Still cant wait for the arranger feature. Then its bye bye to MPC and hello to AMS.
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Post by budwayz on Jun 14, 2009 7:48:19 GMT -6
yea i was just guessing, but i know that i have the most up to date direct x, im just not sure if that is direct x 10, or if there is even a direct x 10 haha. but i know i have the most recent one.
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Post by shinyjiggly on Jun 16, 2009 20:29:45 GMT -6
Since I finally got it to work, here are a couple bugs that I found (all of them somewhat insignificant) 1. At the end of some things the notes on the last thing look kinda like this: O))) 2. You can add the same soundfont to the list more than once 3. The stop button takes a couple seconds to work. I'm used to the snappy, quick stopping ability of the others 4. If I just randomly put a bunch of notes in the first couple of measures and press play, Mario keeps going until the other end instead of a measure after all of the stuff (the stopper bar thing from the original Mario Paint would be an easy way to fix this) 5. (I'm not sure if this is supposed to happen or if it's just a side effect of the custom soundfont feature) When I load a soundfont, and then I load a soundfont that doesn't have an instrument in a slot, the instrument from the first soundfont plays instead of just silence.
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Post by Ford Prefect on Jun 17, 2009 6:23:26 GMT -6
Since I finally got it to work, here are a couple bugs that I found (all of them somewhat insignificant) 1. At the end of some things the notes on the last thing look kinda like this: O))) 2. You can add the same soundfont to the list more than once 3. The stop button takes a couple seconds to work. I'm used to the snappy, quick stopping ability of the others 4. If I just randomly put a bunch of notes in the first couple of measures and press play, Mario keeps going until the other end instead of a measure after all of the stuff (the stopper bar thing from the original Mario Paint would be an easy way to fix this) 5. (I'm not sure if this is supposed to happen or if it's just a side effect of the custom soundfont feature) When I load a soundfont, and then I load a soundfont that doesn't have an instrument in a slot, the instrument from the first soundfont plays instead of just silence. 1. Yes, I'm aware of this, I just was too lazy to fix it yet, as I need to rewrite the animation stuff anyway now and it's easier to fix it there than messing with the old code. 2. I never checked that. This shouldn't be possible, as the SoundFonts are added by moving them into one folder, and this folder can't contain two files with the same filename. 3. As I have a fast Mac, it works for me. This is an issue of the slow software-driven rendering. Will be fixed with OpenGL. 4. This probably won't be a problem anymore when I add the ability to delete chords and measures. 5. That's not an issue of the channel editor. When you load a SoundFont, every channel found in this SoundFont will be added, the others stay. I may change this behavior, but why would you want to have silence on any instrument anyway? Thanks for your feedback.
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Post by shinyjiggly on Jun 17, 2009 18:11:30 GMT -6
Btw, #2 fixed itself after I reopened the program.
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Post by budwayz on Jun 19, 2009 17:48:56 GMT -6
soooooo is this like, totally useless for me to try to get this to work haha because right now, it seems like my problems arent going to be so much solved as they will be avoided.......
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Post by Ford Prefect on Jun 20, 2009 4:09:28 GMT -6
soooooo is this like, totally useless for me to try to get this to work haha because right now, it seems like my problems arent going to be so much solved as they will be avoided....... Didn't you read the other thread?
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Post by budwayz on Jun 20, 2009 13:28:25 GMT -6
......i see. haha well ill see if it works
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Post by budwayz on Jun 20, 2009 13:40:30 GMT -6
hey. look at that. still doesnt work. big surprise there. I tried yours, and i tried the other one posted on the other link...yea i did everything that the other guy said to do. i put his fluidsynth folder in the AMS one, and that didnt work.....and i tried to build a fluidsynth, and i did, and that didnt work either....why cant it be soundfonts like mario paint composer? those work no problem for everybody.
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Post by Ford Prefect on Jun 20, 2009 17:26:15 GMT -6
hey. look at that. still doesnt work. big surprise there. I tried yours, and i tried the other one posted on the other link...yea i did everything that the other guy said to do. i put his fluidsynth folder in the AMS one, and that didnt work.....and i tried to build a fluidsynth, and i did, and that didnt work either....why cant it be soundfonts like mario paint composer? those work no problem for everybody. Listen. MPC also uses FluidSynth - in fact, a plugin for Adobe Director based on FluidSynth - and that plugin somehow manages to work on any system. You said that the MPC doesn't run on your system either, so it might be that the problem you have is not my fault, but your system's. If you built fluidsynth from source and that also didn't work, you're obviously doing something wrong. It's very hard for me understand what goes wrong on your system, and your continuous complaints are not very constructive either. My primary goal is still to get the next release out. I'm trying to help those who have problems with the current version (and it works for most now), but you have to accept that I'm doing this in my spare time and don't have the resources to track down every single problem some user has. If you just can't get it to work, I am sorry, but I can't wave with my hand and fix it for you.
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Post by Admin on Jun 20, 2009 17:58:31 GMT -6
hey. look at that. still doesnt work. big surprise there. I tried yours, and i tried the other one posted on the other link...yea i did everything that the other guy said to do. i put his fluidsynth folder in the AMS one, and that didnt work.....and i tried to build a fluidsynth, and i did, and that didnt work either....why cant it be soundfonts like mario paint composer? those work no problem for everybody. In addition to what Ford said, this is a problem that has nothing to do with soundfonts.
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Post by budwayz on Jun 20, 2009 21:16:06 GMT -6
well anyways, i dont RECALL saying that mpc doesnt run...i just put out a video of a song on it like, a week ago...if i said that, my bad. and i understand that you do this on your spare time, believe me i would not do that all day haha it seems really boring...but even still....if mario paint composer works so easy, why cant AMS? from the sounds of it, right now, there isnt too much different about the two, but then again, i wouldnt know because it doesnt work
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Post by Admin on Jun 20, 2009 21:56:44 GMT -6
well anyways, i dont RECALL saying that mpc doesnt run...i just put out a video of a song on it like, a week ago...if i said that, my bad. and i understand that you do this on your spare time, believe me i would not do that all day haha it seems really boring...but even still.... if mario paint composer works so easy, why cant AMS? from the sounds of it, right now, there isnt too much different about the two, but then again, i wouldnt know because it doesnt work Let me put it this way: Asking that question is like saying: "If my Playstation 3 works fine, why doesn't my red-ringed Xbox 360"? They are completely different programs. Sure, you can play the same game on both PS3 and 360, and the games have similar coding, but is the hardware anywhere near the same programming? No. As such, your difficulties have absolutely NOTHING to do with Mario Paint Composer, nor is it any fault of Ford Prefect's -- your computer simply does not support the software libraries necessary to run Advanced Mario Sequencer (said libraries being DIFFERENT from Mario Paint Composer's). Many people here also have that problem. The issue is technical, it isn't through any failure on the programmer's part. You're trying to compare apples and oranges because both of them make juice in the end. The Fluidsynth plugin is just one piece of the two programs' puzzles.
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Post by budwayz on Jun 21, 2009 11:02:38 GMT -6
Ok. Fair enough. but I am going to put it THIS way: I am not a moron and understand the difference between the two programs. All im asking is wouldn't it be alot faster and easier to make AMS, or at least the betas, similar to MPC? not with the layout of it, but just in general. MPC works with all of the files it uses, so if you were to make the files for AMS work, this would be much easier.
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Jamie
Car
El-Fourth in Command
Wrow
Posts: 508
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Post by Jamie on Jun 21, 2009 12:25:09 GMT -6
I've constantly been having problems with AMS, and the fluidsynth crap. I'm ready to just give up on this. I really appreciate the effort you've put in to this program Ford, and I'm really sad that I can't use it. It's not your fault really, technology is always like this to me. I can tell you've made a wonderful effort to make this, it's just too bad I can't get it to work. Maybe a future version you make will solve these problems, but until then I'm sticking to MPC. From what I've seen, what you've done is absolutely incredible, and you certainly have earned a LOT of respect from me. ;D
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Post by tboysk8ter2 on Jun 27, 2009 0:20:21 GMT -6
Uh...when I try opening a .mss For the first time It only happens on a few compositions, not all. I'm not sure what's in the compositions that cause it to happen...
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