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Post by tommy73 on Sept 9, 2010 4:35:23 GMT -6
I'm bored. Don't ask why I did this. So let's list as many tricks and tips as we can. Also, explain more about them. Don't just say "glitch note" but say more about 'em. I got one: Echoes: Mostly aimed for: The original soundfont Why: It echoes the noise, making it sound cleaner and better (At some ways) Makes it echo too (Duh) How: In low tempo, use the same note and instrument for the one you're echoing and place the note next to it. Then, volume the note you just placed and put it halfway or lower (Or around it). On dickspeed, do the same, but not right next to it, but like, 4 notes after it, or 8 or whatever. "It won't work!!" That's because you.... - Put the volume too low - Use the wrong note/instrument - Some instruments (Like the car) doesn't really work. You know? - Most soundfonts doesn't need echo anyway. DUN
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Post by eataninja on Sept 9, 2010 7:26:00 GMT -6
Low A Glitch:
Mostly aimed for: All soundfonts, but especially ones with long held notes.
Why: It cuts off a note that would otherwise extend into oblivion.
How: Place a note on the MPC window. On a bar WITH NO NOTES ALREADY ON IT, click on the bottom border of the MPC window, between the volume bars and where you place the notes. You should get a glitch note that jumps around the screen. This glitch note will cut off the note before it.
"It won't work!!" That's because you.... - Placed the glitch note on a line with other instruments on it - The glitch note is a different instrument than a note preceeding it. - Underclicked and hit the Low B instead.
DUN
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Post by RehdBlob on Sept 9, 2010 22:00:58 GMT -6
Sliding Notes:
Mostly aimed for: All soundfonts, but especially ones with short held notes. In lower tempo situations, this is aimed towards the gameboy.
Why: It extends a note that would otherwise cut off instantly.
How: Using a high tempo, place one note that you want to start the slide with, and continue by making a line of the same notes however long you want to extend the note. With sufficiently high tempos, one can skip lines to fit in other motifs. You may also want to adjust the volume of the extensions of notes to make the song sound better.
"It won't work!!" That's because you.... -Made the tempo too low; double it and try again or something -Set the volume for the note incorrectly; do some experimentation -Used an instrument that has too short of a sustain; increase the tempo.
DUN
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Post by Gallahaut on Sept 11, 2010 18:05:13 GMT -6
^ I thought you were referring to pitch bends/chromatic slides at first. XD
Free Tempo:
Mostly aimed for: ANY SOUNDFONT
Why: To give your masterpiece a sense of rubato and expression.
How: Push the play button in the MPC interface and (while it's playing) right-click on the MPC window in your taskbar. Press the up or down arrow keys to control the tempo of the piece. It's recommended to have blank space in front of your composition to give you time to get your mouse to the taskbar and right-click before the music starts playing.
"It won't work!!" That's because you.... -Didn't push play before right-clicking the window in the taskbar -Had the tempo too high (our fingers can only go so fast, you know) -Left-clicked instead of right-clicked -Took a short bathroom break and came back to find that an apple had mysteriously fallen from the ceiling with great velocity, landing on your computer and destroying your hard drive (as well as getting sticky apple juice in the keys).
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Post by tommy73 on Sept 18, 2010 2:20:01 GMT -6
Flats and sharps: Mostly aimed for: EVERYTHING Why: Most OSTs have flats and notes, and without them, you're screwed. You'll also need them more than you think.... How: Shift and click for sharps and control and click for flats. "It won't work!!" That's because you.... - Didn't press the right keys - Didn't press on mario paint composer - Used it in a wrong situation - You're blind DUN
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nolimits
Piranha
dun dun dun d-dun dun
Posts: 121
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Post by nolimits on Sept 18, 2010 7:13:21 GMT -6
Changing note volume:
Mostly aimed for: all soundfonts
Why: Most songs change dynamics throughout so changing the volume allows you to carry over those crescendos, decrescendos and quiet parts over to MPC. It is also used for echoing notes.
How: Click and drag the green bar below a note (and under the staff). Lower the bar is the quieter it is obviously and the lowest you can put it is completely quiet.
"It won't work!!"; That's because you.... - didn't click and drag - you didn't move the green bar enough to hear the difference - you somehow didn't see the green bars below the notes - you haven't placed any notes
DUN
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nolimits
Piranha
dun dun dun d-dun dun
Posts: 121
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Post by nolimits on Sept 18, 2010 15:54:39 GMT -6
Flats and sharps: Mostly aimed for: EVERYTHING Why: Most OSTs have flats and notes, and without them, you're screwed. You'll also need them more than you think.... How: Shift and click for sharps and control and click for flats. "It won't work!!" That's because you.... - Didn't press the right keys - Didn't press on mario paint composer - Used it in a wrong situation - You're blind DUN Changing note volume: Mostly aimed for: all soundfonts Why: Most songs change dynamics throughout so changing the volume allows you to carry over those crescendos, decrescendos and quiet parts over to MPC. It is also used for echoing notes. How: Click and drag the green bar below a note (and under the staff). Lower the bar is the quieter it is obviously and the lowest you can put it is completely quiet. "It won't work!!"; That's because you.... - didn't click and drag - you didn't move the green bar enough to hear the difference - you somehow didn't see the green bars below the notes - you haven't placed any notes DUN Aren't these kind of innate functions of MPC and therefore not "tricks"? I guess you can classify then as "tips" them. Of course most everyone should know them and they are meant to be part of the program but people still don't know how to use them sometimes. At least on youtube they don't. Lots of people ask how to make sharps and flats or how to change the volume. Of course this isn't youtube ....but oh well
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bally
Yoshi
Sitting on a swing with my Katamari ♥
Posts: 1,305
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Post by bally on Jan 8, 2011 0:15:47 GMT -6
Illuminating (Kinda dubbed myself, really)
Mostly aimed for: Coin and boo (or any edited instrument with an increased release so that sound doesn't sound too count off when a new pitch is played)
Why: It adds a sort of "glow" to the song (especially with the original soundfont's coin and boo instruments) by adding an ambient, yet undefined chord presence throughout a part of a song.
How: I've more commonly optimized it in low tempos, but it could work with fast as well as long as the spacing isn't too condensed.
Once you consider yourself finished with a part of a song, but you still have enough room to add in some more stuff, you can select your boo or coin instrument to add a random pattern of the notes in whatever chord the song is in. (Cm = C, E-flat, and G; F = F, A, C; etc.)
Since the boo and coin (in the original soundfont) are pretty inaudible and the presence isn't really easy to pick out, you can sort of "spam" notes of the chord (I usually put just a single boo and a single coin instrument on every sixteenth or sextuplet beat where there's room; more or less depending on what sounds better) to add something new. I've only been able to refer to it as an illumination of the music you're making, but it's really just a mess of boos and coins playing hectically and chaotically. Since the instruments (original soundfont) have a small effect individually, the huge mass of notes will sound quite balanced in most cases.
There's not that much to it, but I like using it for parts of a song that are supposed to sound full and prominent in contrast to other parts or in more ambient sections that need more beautiful sounds playing rather than the beeps and clanks from Gameboys and Mario heads. That's another thing with this trick I've been optimizing: it makes the harsh clanks and beeps from other (original soundfont) instruments a lot less wincing. As well as it softens the attack of each note, it also softens the release of each note which makes every last note in a song sound a lot more smooth or a transition into another section much more clean.
I need to think of a better way to explain, but I hope that was easy to understand anyway. If it would help at all, I could make recordings of illuminated and non-illuminated pieces of music I've made just to help anyone understand the difference it makes. It's rather interesting. I came about this idea while developing the habit of making up parts when whatever I was making sounded a little empty and I was looking for ways to resolve it. One thing led to another and I found myself just putting boo and coin instruments everywhere. ^_^;
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Post by RehdBlob on Jan 8, 2011 1:48:46 GMT -6
^ That sounds like adding ambiance to me..
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bally
Yoshi
Sitting on a swing with my Katamari ♥
Posts: 1,305
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Post by bally on Jan 8, 2011 7:17:32 GMT -6
You could put it that way in some cases, but it's not always just for that purpose.
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Post by Exarion on Jan 8, 2011 15:10:37 GMT -6
More than 5 notes/instruments in one beat:
Mostly aimed for: soundfonts that need many instruments in one beat; I use this technique mainly for the piano soundfont.
Why: MPC has a limit of 5 notes per bar, but with this technique, you can play your MPC without this set back.
How: Take your current tempo and keep multiplying it by 2 untill it gets to a dickspeed tempo (Dickspeed: ¡Ý 2000 bpm). Add 5 notes in the first bar of the beat, and the rest of your notes in the bar after it. Bump the tempo up to ¡Ý 4000 if you want it to sound crisper.
"It won't work‼" That's because you.... - Didn't raise the tempo high enough. - Put the notes in the wrong place/beat.
DUN?
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Post by Admin on Jan 10, 2011 2:17:36 GMT -6
Doubling the speed in a pre-made song:
Mostly aimed for: Any soundfont
Why: You might be making a song and have just decided that the current tempo is too slow for what you need but you don't want to restart the song from scratch.
How: Open up your text file from your prefs folder. Copy the contents of it. From here open up word (if you don't have word you can use the openoffice equivalent) and paste what you copied from your text file.
(Note: You may want to back up your text files beforehand in-case you screw this up)
Press CTRL+F or click Edit-Find then click on the Replace tab. In the first box type ":", in the second type "::" if you want to double it, ":::" if you want to triple it, etc.
Click Replace All and then modify the tempo accordingly. Copy and paste it back into your main text file, save and you're done. These steps should be similar in OpenOffice.
"It won't work!!" That's because you.... - Your original text file is too long and doubling it has made notes disappear - You've incorrectly altered the tempo
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Post by GuitarMaster72 on Jan 11, 2011 22:52:02 GMT -6
Creating a Cymbal effect:
Mostly aimed for: Original soundfont (mostly cuz other soundfonts have actual cymbals held
Why: The boat is a pretty limiting factor... it has 3 basic sounds. a knock, a big cymbal hit, a high cymbal tap. it doesn't last for very long...
How: depending on the tone of the cymbal hit you want to replicate, use the boat (in almost all situations, on the A note or above) and repeat that note for several beats (depending on how long you want the cymbal hit). you might also wanna try decreasing the volume a tad for each repeating boat after about the 4th one (or later, again depending on how long u want it).
"It won't work!" That's because you.... - you're using a tempo of about 700 or lower, it will sound choppy and not smooth - you put the boats below the A note and sounds like a weird buzz thing - you're not using the same note for each beat - you're not using the boat?
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Post by 24canidkasi on Jan 21, 2011 13:40:37 GMT -6
This are sounds that i discovered with original sf. They are mostly to use on Advanced Mario Sequencer for example: Real Harp. Tubular Bell Effect: Take a plane and put it in LA or DO note. Next Take the coin and put it over the plane. Press Play. You can do Church Bell (low octave), Tubular Bell (med octave) and Jingle Bell (hi octave). Instead of a piano over a banjo. Pipe Organ Effect: Take a car (med octave) and another car (low octave). Pause them because the low car is much longer sound than medium. So pause them at the same time. Glass Effect: Put a mario on LA (med octave) and a star on LA (low octave). Real Harp: Put a Boo on a LA (med octave) and put another on SI next on DO, RE, MI,FA,SO,LA,SI and DO. Next, click the boo and press shift when you click it, so the square around boo will turn green. Tempo needs to be at 1000. Acoustic bass: Take the heart and put it in LA (low octave) or (lowest note). Over the heart, put a boo. Down the volume of the sound and you have your own acoustic bass!!! Real instruments: (only works with car or piranha plant) take one of these sounds (piranha plant for example), and go to Menu-Soundfonts-Custom. Take 'Bowser' and drag him into 4 instruments for example (Plane-Yoshi-Cat-Heart).(Bowser at the right menu and the 4 instruments at left). click ''done''. Next, take the piranha plant on LA at full volume. Next, Plane with lower volume. Yoshi with a lower volume. Next cat wth a lower volume. And heart with lowest volume. Same tempo as real harp.
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TheBatdorTrogman
Swan
He's smiling because the post immediately to the right is awesome.
Posts: 48
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Post by TheBatdorTrogman on Aug 7, 2011 23:56:01 GMT -6
I'm not sure if this is on the list, but I came up with this simple trick:
Used for an instrument that makes a long note and can be used several times in a row while sounding continuous (example: car). Place the note twice, same pitch, immediately next to each other, and lower the volume of the second one. The purpose of this trick is to make the note sound softer, or to give it an accent at the beginning, without sacrificing timing.
I prefer to start at full volume, then turn the second one down six notches.
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Post by fullnintendo on Feb 28, 2014 13:13:33 GMT -6
For the sake of completeness and to give back some attention to a thread I just discovered and found awesome:
--- Staccato boats without the low A glitch ---
Aimed for: Boat instrument in the original soundfont.
Why: Most of the sounds coming from the boat instrument are pretty short. The notes placed between A/La and C#/Do# on the staff last slightly longer. Anyway, you might still want to shorten/cut off a boat sound with the low A glitch (see second post by eataninja). However, this is not possible if the beat you want to put the glitched boat note on already has normal notes. How lucky you are; there's an alternative.
How: On the beat you would have normally put a glitched boat note, put a A flat/La flat or equivalently, a G#/Sol# in the staff area. This particular note doesn't have any sound attached to it in the original soundfont, so no additional sound will be added.
Explanation: When playing, Mario Paint Composer "resets" the sound coming from an instrument each time a new note of this instrument is met. Therefore, switching for a silent boat note will cut off the boat sounds that came before it if they're close enough.
Usefulness (likelihood of usage): (Very) Low.
"It won't work!!" That's because... - The tempo is too slow and given that boat notes are already short, this trick doesn't have any effect. For notes placed between A and C# on the staff, a tempo of (approximately) 300 is enough. For the others, you'll need a tempo over 1000 if you want any effect. - You put the wrong boat note. G is the note on the staff's second line (from the bottom) and A is the note in the staff's second space (from the bottom). Before adding a note, press SHIFT for a sharp (#) and CTRL for a flat (b). - The beat you want to put the G#/A sharp boat already has 5 notes. - You aren't using the original soundfont. - You broke something...?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 25, 2014 1:46:30 GMT -6
For the sake of completeness and to give back some attention to a thread I just discovered and found awesome: --- Staccato boats without the low A glitch --- Aimed for: Boat instrument in the original soundfont. Why: Most of the sounds coming from the boat instrument are pretty short. The notes placed between A/La and C#/Do# on the staff last slightly longer. Anyway, you might still want to shorten/cut off a boat sound with the low A glitch (see second post by eataninja). However, this is not possible if the beat you want to put the glitched boat note on already has normal notes. How lucky you are; there's an alternative. How: On the beat you would have normally put a glitched boat note, put a A sharp/La sharp or equivalently, a G#/Sol# in the staff area. This particular note doesn't have any sound attached to it in the original soundfont, so no additional sound will be added. Explanation: When playing, Mario Paint Composer "resets" the sound coming from an instrument each time a new note of this instrument is met. Therefore, switching for a silent boat note will cut off the boat sounds that came before it if they're close enough. Usefulness (likelihood of usage): (Very) Low. "It won't work!!" That's because... - The tempo is too slow and given that boat notes are already short, this trick doesn't have any effect. For notes placed between A and C# on the staff, a tempo of (approximately) 300 is enough. For the others, you'll need a tempo over 1000 if you want any effect. - You put the wrong boat note. G is the note on the staff's second line (from the bottom) and A is the note in the staff's second space (from the bottom). Before adding a note, press SHIFT for a flat (#) and CTRL for a sharp. - The beat you want to put the G#/A sharp boat already has 5 notes. - You aren't using the original soundfont. - You broke something...? You might be getting confused... Shift for a SHARP (#) and Ctrl for a FLAT (b)
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